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Plzo: This was provoked by FG releasing AC:Unity repack, RLT did some digging on this and found information and the header structure not from this page though ( ), apparently they went ahead and asked the developer of the GUI tool how the tool was made, came back with info, I put everything together and ended up with plzo. I told them "I told you, you have to figure this one out yourself" - I said it with a smug on my face hoping they won't and they did, they figured out the header structure of the game, sent over a few samples and zstd sources, all I did was put everything together and made pzstd a day after the game was cracked which is why REALiTY released repack before FG.
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Game got cracked and plz4 didn't work on the game, compression algorithm was changed. Pzstd: Since REALiTY is a team that lacks passion towards repacking, I told them quite a few times about this, I actually warned them that, "You know these Denuvo games are getting cracked like nobody's business, it's wise to test to see if plz4 works on Mass Effect Andromeda because I don't like working under pressure." Speak of the devil. In the samples they sent and information, some based on repacks on some other repack teams, Infinity Ward Engine games were supported thanks to REALiTY'S research. They then sent a lot of samples and a lot of qbms scripts of lz4 games since the only thing I managed to make was for it to work on Frostbite 3 games. So really plz4 was entirely done by me for it to work on EA games. REALiTY then came, they gave me support and told me to give it a shot, so gave it a shot and ended up with plz4. Plz4: I am going to mention a few facts, it's slightly true FitGirl saying that plz4 was ready, the encoder was working fine, the decoder was halted since I really don't care much about repacking plus I saw making the tool a huge mountain to climb, I chose to abandon the project to save me the stress. Based on .Fury-EMPRESS ISO release: emp-twwh2.v1.12.0.iso (43.5 GB) – Russian language added thanks to Haoose Game Version v1.12.Hi guys, I was asked to clear a few things up here.
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